Hoi4 destroyer spam. Built more CVs for the fast strike force. Hoi4 destroyer spam

 
 Built more CVs for the fast strike forceHoi4 destroyer spam  You don’t need lots of torpedo destroyers

SP AA and Tank Destroyers have less soft attack. They use amount of air superiority to "detect" ships and subs and tactical bombers have exact same air superiority rating as naval bombers. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. Go to hoi4 r/hoi4 • by. The purpose of infantry is to defend. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. Replace some of Template 2's medium battalions with lights. Type A fleet is the lazy bastard approach. com], you can see the full formula for calculating losses and damage. Your actual aircraft are the worst of three. You can put groups of DDs on Invasion support to have them tag along with the troop transports. 7 armour and 13. I am no expert at naval, but I think light cruisers are best used as anti-destroyer (spam light attack). The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. Heavy guns shoot at targets in the gun line first, then at screens. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. 10mpg with 10 gallons is 100 miles. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. I like to use my subs as long range scouts. 2 HP. Maybe go for breakthrough instead. The sole purpose of this tank is to provide a piercing bonus to infantry divisions. Armor will be near useless there. You should aim for a total of at least 4-5 destroyers per cruiser. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. then you get an upgrade of . A. Here, IC means what HOI4 calls "production cost", the number in the bottom-right of the. Improved vanilla technology icons. How to build ships in By Blood Alone. Invasion convoy interception has reverted to pre 1. High level subs with experienced commanders can avoid most detection/damage as well, so you're. They are so good some games literally ban them because they are so. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Strike fleets should help you achieve either one of those objectives. L. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. dishhawkjones • 2 yr. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. Jan 30, 2018; Add bookmark. Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. Bait them into encirclement or just out murder them. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Landlocked nations need not worry about this problem. 96 Badges. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. Then the torp destroyers kill enemy caps. Personally for me CLs are the winners of this update, in a flashback to the game’s. There are two main types of Roach, air Roach and no-air. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. g. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. The Super Heavy battleships take far too long as well. They'll do the bulk of your ship damage for the first year or so. Boost fascism in the USA. The carriers covered the Mariana's, PI Sea, Bismark Sea. This page was last edited on 25 December 2016, at 08:31. increased number of convoys covered by each destroyer on escort from 10 to 12. Only 200 naval bombers can take part in a. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. SPArty has Piercing near 0 and a TD has A LOT. According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. All 4 of these things buff the AA defense. Just a word of advice: Quality over quantity always pays off in hoi4, for example you would think a 40 width infantry division with 4 artillery battalions will be twice as strong than a 20 width infantry division with 2 artillery battalions, and you would be wrong, it is something like x2,4. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. Safer against subs only naval bombers. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. Anti-Air II. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Line artillery: Infantry speed soft attack boost. Light cruisers can still work on their own w/o MTG, but they cost a lot compared to destroyers and you can't use the designer to make them cheaper. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. Overall against the AI its viable, but adding some CLs will help a lot. A. In this video I look over the potential new naval meta. Sub 3s, Light attack spam, torpedo screen spam, etc. Most of the MGs/Mortars/Infantry guns only need 1. Medium battery vs light battery. Specialized destroyers and naval bombers should do the trick. I also play grand strategy games badly on Youtube. Their sole job is to find enemies for your strike fleet, so keep your strike fleet. First fleet had 3 carriers, second fleet had 2 carriers. I transform Royal navy C/D/E class cruisers into glorious murder-screens. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. M8oMyN8o. I wanted to know if it would be viable to make a separate division of Tank Destroyers built purely around piercing enemy tanks while keeping my armor above their piercing by using a lower ammount of motorized/mechanised for higher average armor. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. Howitzer have 2 uses. There is no point in adding more than three main batteries. 4 CVs + 2~4 BBs + Screen for each Battle Fleet. even the. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. Always add radar to your ships. That being said I believe 6 is the point for carriers where you start to lose combat efficiency when you add more carriers (between 4 and 6 you get diminishing returns but still value. It's the meta for a reason. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. For instance, a Tier 3 Heavy Cruiser only suffers an 11. Cold War: Iron Curtain is supported and in active development. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). 2. For the record, my play style is usually just spamming naval mines because that's all I understand. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Jump to latest Follow Reply. Moderator. Whereas, if you don’t need many torp destroyers. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. or spam naval bombers and kill the entire british fleet after a while. I alternate between those two, recruiting. Yeah you'll be fine with carriers + destroyer spam. Which makes them much more difficult to sink. Toggle signature. Depends on your viewpoint. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. I stumbled into decision of which of the 2 choices I should pick as the US. Content is available under Attribution-ShareAlike 3. Strat bombers and heavy tank divisions. ; About Hearts of Iron. Invade the Soviets using 18w Inf divisions and let them grind themselves to death. Mostly its enough against most of players, who spamming. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. I didn't check Kamchatka to Alaska, but visually it looks even further away. It’s pretty simple, but takes focus to make it efficient. I'd say they are just fine. The Italian cruiser Partenope in 1895. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. Go to hoi4 r/hoi4. . Members Online • [deleted] Are the destroyer useless? Discussion. The first is to give the tank high soft attack, but very low hard attack and piercing. Specialized destroyers and naval bombers should do the trick. Bren Mk. 8x. 5, so it's not helpful in this area. Torpedo Launcher II. Stack at least 8 divisions per tile. Remove armor, that lets you reduce engine. Also, do some "diplomacy" and invest in paratroopers if you really need to island jump. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Roach destroyer spam always works due to random. So compare that to aircraft. You only need 7 tanks to make a Super-Heavy TD battalion , 35. but for making screens, use something with light attack. This assumes you actually have obsolete 1936. , you can bump that number up to ~30. You should aim for a total of at least 4-5 destroyers per cruiser. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. In HOI4 you can probably build around 15 destoyers for a Battleship and around. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. A division counts as an artillery division (and thus the respective bonuses apply) when artillery accounts for >. Capacity divided by consumption. If they hit 0 manpower before you you win. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. #2: Surface detection and speed are key. Basic Machine Tools. If the enemy has greater weight of ships than you can bring to bear, you’ll need to sink some of them or chase them away. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. could be. Start Building heavy TDs but dont use them yet. Target cost is in the 10-12k range. Denkt Left the forums permamently. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. A single Naval Yard outputs 2. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. with entire Asia lands and slots, u can. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. Finally, use destroyers for your torpedo attackers. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. 1-Guard The Coasts. In Europe, a heavy tank destroyer is really handy. Better to go the avoidance route. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. Go to hoi4 r/hoi4 • by Mobius1424. The most one could expect is that more anti air means that a ship would take around 30 naval. Duplicate Template 1 and create Template 2. If your subs intercept all convoys in and out of enemy territory, they can't get any resources besides those that are present in the territory directly connected. Swap all their car and motorized supports out for cav ones. #10. Screening Ships have a rock paper scissors concept with Armored Light Cruisers defeating Destroyers defeating unarmored Light Cruisers. Destroyers should be at least 4 per cruiser. You build a variant with torpedo launchers. 25 and 37. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. After the 5th their org should be down enough to run over. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. For the record, my play style is usually just spamming naval mines because that's all I understand. Maintenance companies are good on your armored divisions to reduce attrition losses. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Edit to link to my cut/paste. the reason you build light cruisers as any naval power (uk. FrontierJustice- • 3 yr. This thread is archived. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. No, spam Destroyers and Battleships, maybe add some subs or Heavy Cruisers, then you've got a great navy. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. In HOI4 battleship are crappy in every way, ineffective against aircraft and ships. If they hit 0 manpower before you you win. Best. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. BETA SGp - Save Game Parser - extracts statistics from SGc. destroyers also get one shot by p. . Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. CryptoDespite that, the US, Japan, and Germany all build the same 'stock' model of Destroyer that the UK, France, or Liberia do. 68 Badges. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. Light cruisers can fill the role of destroyers or that of heavy cruisers. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. The Ai cannot handle it. Still, cheesing the AI dumbness and stealing their fleet on. The advice given seems to be the current standard. Take out Japan from China to generate war score, then land in Japan, its all take just 6 months to finish off Japan and annex all China+Japan(if Japan defeated China). ago. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. Having a ton of navs basically guarantees you’ll win. The game doesn’t allow the destroyer spam the US and UK managed in WW2 while also taking too long to build capital ships so by the time you research the 1944 heavy ships it’s useless. AI has no answer to sub 3 spam. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Destroyer are great against sub, but terrible at surface warfare. 3: The 40 width Heavy Tank Destroyer. . AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. 1. If you're a major naval power, you can use carriers too, in. Exploring the testing I have done to establish the best ships for surface combat. Honestly, you just need naval bombers to invade England. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. You can refit it to have some pretty amazing sub detection. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). - Each naval region has a certain amount of superiority depending on the strength of each fleet. Please remember this video is not the be all end all, a. Naval bombers really don't make a lot of sense in HOI4 I have to admit. No, torpedoes are still useless, and dumb. You don’t need a navy. Battleship can do it better, but you might. Subs are the best scouts, best convoy raiders, and best minelayers. From the wiki [hoi4. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. there is a lot of info left out for the sake of time. much everything, so you need light cruisers to do the heavy lifting. They're self-propelled and are fired from torpedo tubes carried by certain vessels that generally have a smaller displacement than a Battleship, with its primary. Turn your 18 width infantry with shovels into 40 width 14-4s with R. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. For naval doctrine, almost always use trade interdiction. light battery 1 its cheap, destroyer guns does almost no damage anyways. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. It's a game, after all. 2 inch Mortar. Report. Double line at in Divisions, move them around to counter armour. Around a 13. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. While the CA's rounds might hit harder, against a destroyer it doesn't make as much difference due to the lack of armor (particularly-given the lower differences between 6-inch and 8-inch HE shell. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. Reply reply. • 1 yr. 1936 Destroyer Hull. It worked OK but not any better than normal. View community ranking In the Top 1% of largest communities on Reddit. Apr 28, 2021. 3 comments. They win vs 80~ ship fleet with about 4 damaged ships. Finally, use destroyers for your torpedo attackers. ago. 800 Tacs and 1200 CAS will literally wreck them. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. Swap two SPAA in for one tank out. Created by Freezer. Each paratrooper unit has a “weight” given by its template. Spam divisions/planes. - When your fleet meets and enemy fleet they begin a naval battle. But in general, which is superior. 800 Tacs and 1200 CAS will literally wreck them. Fleet composition and ship build advice. destroyer2 : the point is that they can tank more shots form a light attack cruiser. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British) Navy is so-so in single player. Can certainly start off the campaign with less to get the ball rolling but spam. Kill everything. Subs are used to cripple your opponents sea trade and supply, especially useful against island-based countries (UK and Japan). It's probably not the most effective, but it works in a pinch. Go to hoi4 r/hoi4 • by. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. . Now compatible with 1. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. The faster the screen is, the harder it is for the heavy gun to hit it. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. For comparison, the BC1 costs 6853. For fast encirclement use medium with a lof of soft attacks. Mar 24, 2006 22. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. a tragedy that will halt Japan for the rest of the game. Think of it like a car's fuel economy. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. Cruiser Hull: 2. Depending on your theater, you can get away with as little as 14 light anti-air tanks and still take half damage from everything, if no one around has real artillery. Secret Master Covert Mastermind. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. Hawaii is 95 miles from California, and the Phillipines are 95 miles from Hawaii. This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. Without testing I would assume the fuel and IC cost might be less efficient than submarine spam, however you may require less ships to accomplish the same result which would negate the possible fuel and Production costs that I predict. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. Well suited for nations that want to go fighter, heavy fighter, tactical bomber. Well the quick way is nukes the slow way is using bombing aircraft , also if you have a general with the special trait that gives a boost to attacking forts use it. As 1. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. You can change the icon of each ship class in the ship designer, if desired. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. simplify the amount of equipment you want to make. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). The counter to carrier spam is spamming more carriers than the enemy. It’s not exactly clear in. it's light cruisers that destroy screens a. Simple guide and list to the add_equipment console command. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. 1; Reactions: Reply. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. I don't get supremacy and neither win naval battles to weaken the enemy. Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. You want to maximize soft attack. Get your whole main army as 5inf + engineer. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. The carriers covered the Mariana's, PI Sea, Bismark Sea. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. 792 votes, 42 comments. 45 votes, 18 comments. But in general, which is superior. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. No one should ever make destroyers - they're absolutely worthless. It’s pretty simple, but takes focus to make it efficient. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. Our first focus will be "Purge the Kodoha Faction". SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. For example: 'ae 100 infantry_equipment_1'. E. Then, I deleted the contents of the HOI4 folder and tried again. -Super Battleship / Carrier style. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. This video gives a basic explanation of destroyers, their possible applications & relevant templates. The first design we will be testing is spam of a light cruiser design (no armour) with a 1:1 ratio of roach destroyers as well. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. AI has no answer to sub 3 spam. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. Submarines can hit destroyers, it's just a really low chance. Torpedoes are OP right now.